My current walkthrough is Agatha Christie: And Then There Were None.
This is a great game, trapped inside a mediocre game. My main issue with the game is that the player is forced to go through every single screen of the game, at least five times, in order to move the story forward. That doesn't include the many times you'll be forced to backtrack through the entire game, because you overlooked a small item.
The worst part is that this happens twice at the start of the game, before the interesting storyline starts. Come on, game! You want to START with the interesting material! You don't want to delay it a half-hour, in favor of wandering around aimlessly.
There are a few puzzles which require moon logic, like "the flashlight batteries are in a flour can" and "you get rid of thorns by pouring apple cider on them". It would have helped if you could click on or interact with things related to puzzles. For example, one puzzle is to get rid of a goat by pouring water in its trough. You can't click on the trough or interact with it, so I thought it was just part of the scenery, and not part of a puzzle. Same thing with the water pump, that's part of the same puzzle.