An anonymous commenter asked about Miss Clue: Peril in Pemberley. What are my thoughts on the game?
I'd say the game is merely okay. The main problem is that it involves a lot of wandering around, because it's not clear what you have to do next. The game would be instantly improved, if there was a hint system or something to indicate where to go next. More than once, I was forced to search every single area of the game, looking for the one tiny trigger which caused the game to progress.
For me, the worst part was the scene in the Lantern. The trigger for this is the horseshoe. You give the horseshoe to the maid, then you leave the estate and return later. The maid tells you who the horseshoe belongs to. There is absolutely no clue or indication of what you're supposed to after this. I guessed that I was supposed to talk to the horseshoe's owner, which seems like a reasonable assumption to make under the circumstances.
But no, you have to go to the Lantern, a completely unrelated area. You need to go up the stairs. One of the steps squeaks. Now that's what I call a tiny, easily overlooked event!
I guessed that I was supposed to look at the squeaky step, since you can now zoom in on it and look at it from multiple angles. Nope! You're supposed to leave the area and come back later (again). This time, the step doesn't squeak. You can zoom in on it to notice that there's a note there.
In my walkthrough, I tried to do this part as quickly as possible, but it still required a lot of running around, as you would expect when "go away and come back later" is the solution multiple times in a row. This would have been so much better if they had a short line of dialogue like, "I should leave and return here later".
In the game's defense, maybe it was originally planned to be a segmented, episodic game like the others, and these would have been in separate segments. That would have helped a bit. It's more logical for there to be something new in the Lantern, because you're now on Episode 10, compared to "there is something new in the Lantern, because you had an unrelated conversation about a horseshoe".
So that's my main beef with the game: it follows an unclear sequence of events, and there's a lot of wandering around, even if you do things as quickly as possible.
I'm also kind of mad at a bad continuity error, at the end. To avoid spoilers, I'll use Batman names. Remember the scene where Bruce Wayne talks to Batman? The end of the game reveals that Bruce Wayne is Batman. That's impossible, because Bruce Wayne and Batman are two totally different people; we saw both of them talking to each other earlier. But the game apparently forgot about that scene. I didn't forget, and it annoyed me.