Sunday, October 18, 2015

Unity Platform

I know I'm a couple months late to this party, but there was big news from Her Interactive. Namely, the next game is getting delayed until next year. In part, this is because they are switching from their current game engine to Unity. Then-CEO Stuart Moulder talked about switching to Unity in March 2014, so this isn't a complete surprise.

Her Interactive did a video, showing off what the new system will look like, compared to the old one.



What do you readers think? I think the new system is smoother and allows for more exploration. I can also understand some complaints that Nancy's walking animation is too bouncy, and it causes motion sickness. It should be pretty easy to eliminate Nancy's bouncy walking...I think. The only frame of reference I have for full first-person 3D is the Metroid Prime trilogy.

8 comments:

Stephanie said...

Michael, thank you for writing about this.
I have a couple of questions if anyone knows the answers.
Will the new game be playable on a PC and how do you navigate?
In the video, you don't see the cursor. Will you need some other device besides the mouse?
Thanks All!

Katie Nelson said...

One thing, is the darkness. I think they should maybe try to make the game look brighter. Don't get me wrong, it still looks pretty, but if you're going to do it, just don't add a sun roof, and use lower lighting (such as less amount of windows, lights, and darker brightness on the lights (like a fancy restraunt)).
Really, the only other thing would be the square windows that surround the top of the building. The light follows you everywhere you go, and yes, I even saw it when Nancy was exiting the building, where there aren't any windows. I'm not totally complaining about it, I just think it's something they might want to fix.
I can agree that Nancy's walking is kinda bouncy, but I wouldn't go so far as to say it causes motion sickness, but then again, I'm not one to get motion sickness easily.
Otherwise, that's pretty much it. It gives Nancy more freedom to walk, and gives you chances to look at the scenery more, rather than what perains to the game/case. I'm still pretty excited, and I can't wait to see what Midnight in Salem will be like.

Anonymous said...

@Stephanie- Hi Stephanie, I'm building a game in Unity, so I can answer a few of your questions. First off, Unity is a game engine, so it's not specific to a certain device- it allows games to be built for a number of different devices. You've probably heard of some of the games it's been built for- Angry Birds 2 and the Temple Run series are notable games built with it for mobile. It can also be used for online games, like Hearthstone: Heroes of Warcraft. Also, more than a few computer games have been made with it, but I'll leave you to look those up yourself, as they're relatively easy to find. If you've played any of these games, you'll know that they have a relatively standard format for their device, so no, you'll still be able to play the new Nancy Drew games with a mouse, unless HerInteractive starts releasing their games on other platforms, which is possible, since there's starting to be a large market for them.

tl;dr:
Playable on PC? /Yes.
Standard navigation (with mouse)? /Yes.

-Syd.

LGelevator said...

Her Interactive mentioned in some YouTube comments that part of the reason for the bounciness was that the video is reworking an existing game into Unity, as opposed to showing a game created entirely in Unity.

Stephanie said...

@-Syd - Thank you for answering my questions. I appreciate it.

Anonymous said...

I don't like it. first of all: that walking noise gets very irritating very fast. second of all: it's so shaky when you look around. if you go to YouTube and look at the comments on this video it is 90% hate on the new system. What was wrong with the old system? nothing in my opinion. Also, some people have very weak stomachs and this might make them wanna throw up. This was a stupid decision on HeR Interactive's part in my opinion.

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Payal Patel said...

Hello, Michael!

Have to say that this article is quite well explained. Glad that in the process of learning I came across this article. Keep sharing the quality stuff about Unity Game Development.
Thanks.