Monday, May 25, 2015

Sea of Darkness

Yeah, I'm going to be posting about the new Nancy Drew game for a week or so. Here are my walkthrough notes on the game. They're not finished.
  • Snowmobile puzzle
    • See a poster
    • Ask Elisabet for the snowmobile key
    • Get gas from the employee area of the pub
    • Try to start the snowmobile
    • Put gas in the snowmobile
    • The snowmobile now works
  • Lighthouse puzzle.
    • Go to the wheelhouse. Read the captain's log to learn Dangy has a radio key.
    • Solve Dagny's heater puzzle.
    • Get the key from Dagny. Use it to call Alex.
    • Get the pamphlet and guidebook from Soren.
    • Fix the dinghy.
    • Sail to the lighthouse. Open it with the lighthouse key.
    • Solve both puzzles there.
    • You end up getting told how to distract Elisabet. Do so, to get the key to Magnus' cabin
  • Go to the Captain's Quarters.
    • Solve triangle puzzle.
    • Get toy puzzle clue and the locator from the main desk.
    • Open desk. Get lighthouse key.
  • Captain's Quarters
    • Take the dog toy notes from the desk
    • Take the locator from the desk
    • Solve the triangle puzzle to learn about the langspil
      • Go to the pub and solve the langspil puzzle for a gear
    • Solve the puzzle to open the desk. This gets you the lighthouse key.
    • Solve the word search puzzle for letters.
    • Get pins from the cabinet.
    • Use pins and word search letters on map for Sounding Depth number 1.
  • Sounding Depth Numbers
    • First number is in the captain's quarters
    • When you solve the dog toy puzzle in Magnus' cabin, you get threatening notes. When you read them, you can scrape off barnacles for the second number.
    • The third number is at the top of the crow's nest. I don't remember what triggers Nancy being able to see it and know it's a number she needs.
    • Locator Piece 1 is in the captain's quarters.
    • To get locator Piece 2, Nancy needs to get all the decorations from Magnus' cabin, and the decoration from the employees area of the pub. She uses them on the ship's wheel for the rest of the locator.
    • When Nancy has a fixed locator and three numbers, use them on the map. Nancy now knows the four numbers. Use them on the cabinet in the captain's quarters, to open up the area in the hold with the gears.
  • Finding all the gears
    • ????
    • ????
    • Gunnar is using one as a coaster. You must read Dagny's notes in the hold, before you can get it.
    • One is in a langspil

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