Thursday, November 13, 2014

Majora's Mask 3DS

Nintendo announced that they're doing a remake of Legend of Zelda: Majora's Mask for the 3DS. This remake is going to be a graphics upgrade; they're not changing the gameplay in any way, shape or form. Which is a shame, because I'd recommend these changes:

1. Don't be so harsh to new players. When my friend Nathaniel played the game for the first time, he got the bad ending on the third day. When that happens, the game punishes you with a "start over from the very beginning of the game". Nathaniel didn't like having an hour (or so) of progress flushed down the tubes, so he never played it again.

I agree with Nathaniel; that's one place where the game is too harsh to new players. It wouldn't be too difficult to implement a feature that says, "Oh, this is your first time playing the game! Instead of sending you back to the beginning, we'll send you back one day, so most of your progress is saved." (To prevent cheating, this auto-save system would only work on the first in-game cycle.)

2. The Anju/Kafei subplot has unnecessarily difficult triggers. It is impossible to fully complete the subplot the first time around, or the second time around. It requires three full cycles to complete. This is an oddity, since every other subplot can be done in one go. I'd recommend tweaking it, so you can completely do the subplot in one cycle.

3. The American and Japanese versions have different save systems! Specifically, America got an auto-save system, with the owls and such. It'd be nice if they kept that in the remake. But if the Wind Waker remake is any indication, they're using the Japanese version for a frame of reference.

1 comment:

Anonymous said...

Actually Aonuma(the game's director) said that they will be changing certain aspects to make the game easier for newcomers. Here's a quote from Nintendoeverything:' In the original Majora’s Mask, the difficulty balance assumed that players had experienced Ocarina of Time before. But for the remake, new players are also being considered. Aonuma explained to Famitsu, “Specifically speaking, parts that were conventions and weren’t explained at all are changed, and challenges which you realize by repeating many times are made easier to understand.” '

The full article is here It doesn't seem that much will change but at least more than the graphics will.