So, hey, what would you mention in a video that points out the mistakes of these games?
- Nancy has a map of the castle which accurately predicts where the monster is going to strike, but she doesn't use it until it's convenient to the plot.
- How did Renate get this map? Your guess is as good as mine.
- Renate wakes up when Nancy drops a pencil. A pencil.
- Who owns the camp in the woods, anyway? We're supposed to think it belongs to the culprit, but the camp is completely inaccessible until Nancy clears away the burrs. Are you telling me the culprit magically jumped over the wall of burrs every single time?
- Nancy finds the real necklace, by digging in the spot on the legend page. At the end, the book's introduction says the legend pages are fictional. So...why do they lead to real historical items?
- If the culprit's plan was to kill Nancy all along, why not kill Nancy from the get-go?
- Karl: "The monster! It has gotten through the gates! This has never happened before!" You mean the wide-open gates that anyone can get through? Have you thought about closing them? Seriously, Karl, how do you protect yourself from peasant uprisings?
Creature of Kapu Cave
- There is no creature at Kapu Cave.
- Actually, Kapu Cave is completely irrelevant to the game until the final ten minutes, when it suddenly turns into an Indiana Jones temple.
- I can't tell if Joe Hardy is supposed to look like a troll, or if he's secretly a balding 50-year-old.
- Frass jars.
- Big Island Mike.
- Johnny Kuto subplot that goes nowhere.
- Quigley's mysterious phone number subplot that goes nowhere.
- Quigley's camp is destroyed, but pretty much everything is intact except for three items. It's almost like the culprit purposely decided to only take the things which would result in puzzles.
- Really? [Character] tore off the first page of Quigley's notes, then put them in his pocket? Why? WHY?
- The game forces you to listen to the Hardy Boy's lengthy speech about Three Finger Rock two times in a row.