Saturday, November 23, 2013

Nancy Drew: The Silent Spy - Review

Here's my review for Nancy Drew: The Silent Spy.  I'm thinking of turning it into a video, so give me feedback!


The Silent Spy is game #29 in the Nancy Drew series. In this game, Nancy goes to Glasgow, Scotland.

You know, I have to wonder what the Nancy Drew series is going to do in thirty years, when Nancy runs out of exciting places to visit. “She’s been to every country in the world, the moon, and 1800s England. I guess the only place left to send her is Green Bay.”

Normally, I’m sold on a game when it has the words “Nancy Drew” in the title, but for this game, I was sold on the premise. The game revolves around the murder of Nancy’s mother. This premise is both incredibly intense and extremely unexpected, because Nancy’s mother is never-to-rarely mentioned in the book series. The only thing the books say is that Mrs. Drew died when Nancy was young. That’s it. Mrs. Drew has about as much character development as Cinderella’s mother.

So it comes as a shock that this game takes Mrs. Drew’s bare-bones backstory and changes it to “she was secretly an international spy, who was killed after stopping a terrorist plot to release chemical weapons on Glasgow.”

“Also, since she doesn’t have an official name, we decided to call her Kate. Kate Drew.”

Kate Drew

The plotline about Nancy’s mother is supported by strong writing. There are phone conversations between Nancy and her father, which are fraught with emotion about their lost family member. Additionally, there are five flashbacks which feature Young Nancy and her mother at home. One of Kate’s old acquaintances features heavily in the plotline, as well.

Nancy’s personal connection to the case aside, the game works like any other Nancy Drew game. Someone has set up an elaborate series of puzzles, which Nancy has to solve in order to find something special. Along the way, she must stop a mysterious saboteur who is on the loose, and she has to do chores for other people. Typical Nancy Drew stuff.

The characters in the game are okay, but at the end of the day, I’m not going to remember any of them besides for Kate. It’s not that the characters are unmemorable, but rather, they’re victims of circumstance. Everyone is a suspicious potential spy, so Nancy’s interactions with them are extremely guarded. There’s a lot of spy-style double-talk, which makes you wonder if they’re being sincere or just putting on an act. Yes, it makes for interest and suspense, but it doesn’t leave you with characters you can easily relate to.

The music in this game is very good, especially the one piece of music that is related to the plot. My favorite piece of music is one I like to call “Awesome Dramatic Spy Music”, which plays when Nancy does cool things like find a secret computer station and zipline across a courtyard. She also gets neato spy glasses and a secret decoder. I’m jealous.

Nancy does archery

The puzzles and challenges in the game are typical fare. You’ve got math puzzles, logic puzzles, a cooking challenge and so on. I particularly liked how the ending sequence was a series of five puzzles in a row. If I had to complain about the puzzles, I would say that it is a tad suspicious that Kate Drew’s eight-year-old puzzle clues are still so useful. Don’t any of these spies change their computer passwords more than once a decade?

No, wait. I take that back. If I had to complain about the puzzles in this game, I would pinpoint the Jabberwocky puzzle. This is one of the larger puzzles of the game, centering around a coded message that you need to crack. In order to do this, you need three things.
  1. A specific copy of the poem.
  2. A record, containing audio instructions on how to decode the message.
  3. A note, which tells you to follow the instructions on the record.
I am not joking about this. You cannot decode the message after getting the instructions. You have to wait until Nancy is told to follow the instructions. Apparently, the logical leap from “getting instructions” to “following instructions” is a bit too much for Nancy Drew to handle.

When I played the game, I accidentally skipped Step #3, making the puzzle unsolvable. Over the course of two hours, the game came to a grinding halt. I worked out the puzzle solution on a separate piece of paper, but that didn’t help. Neither did the in-game hint system, which doesn’t have a specific solution for finding the instructions’ instructions.

That was the low point of the game for me—getting ridiculously stuck and having to use online cheats to figure out what I missed. I don’t know if the blame belongs with me for not recognizing a clue that other people found obvious, or if the blame belongs with the game for having a weirdly difficult puzzle. If the rumors are true, this particular puzzle’s solution was originally closer to what I tried to do—work out the solution on a separate piece of paper—but they changed it after testing, and the transition was not as smooth as it could have been. (Me finding the clues in the incorrect order didn’t help, though!)

Nancy eats Scottish food.

In conclusion, Nancy Drew: The Silent Spy is a solid entry in the Nancy Drew stories, with an especially well-done premise. The puzzles and gameplay are around the same level of quality we’ve come to expect from the series, with the exception of one puzzle that I crashed and burned on. The characters suit their purposes, but none really stands out as exceptional. If you like adventure games and spies, this is a game for you.


Anonymous said...

Thanks for saying what you think, Michael.:) I really found the game exciting, especially the flashbacks. Kate Drew sounds like she was a great mom.:) God Bless.:)

Anonymous said...

make a video please :)))

Anonymous said...

I can't wait to play this. I have been waiting for a Scottish game for a while. :)

Anonymous said...

Yeah, you should make a video of what you think. Sometimes writing in as an entry on your blog doesn't come naturally. I don't know what Her Interactive will do in 30 years if all the locations there are in this world have been settled by Nancy. Maybe, they'll take Nancy to space and make her solve puzzles and everything at the International Space Station; think of the movie, Gravity. Maybe she'll find a relic that would take her to the past or the future. To be honest, locations aren't really that important; it's more of the mysteries and stories revolving the mystery but also Nancy's past. It's all how you look at it.

Disappointed said...

I guess I’ll be the lone wolf and say I did not really care for the game. To be honest, I haven’t cared for the past couple of ND games, and considering how disappointed I was with this game, this will probably be the last game I buy. I don’t know if it’s Herinteractive, or maybe just me getting older.

The game felt rushed and undeveloped, like the premise started off good, but then dropped like hot potato.

For example: 1.) How did Ewan, a Revenant operative, infiltrate Cathedral in the first place? Why is that never explained? It’s just, “He’s a double agent. Accept it.” How did he get in?! Are we to assume that Cathedral is *not* a good spy agency if they can’t even run an adequate background check on people applying to work for them? They can’t even keep up with their own employees, so how can we believe they are trusted by MI-5 with the safety of Glasgow?

2.) Why exactly was a mini-spy lab under a hotel? Is it a civilian hotel, or is it a front for spies visiting Scotland? If so, why isn’t that explained?

3.) How exactly did Kate die? *Was* it a car crash? How did the crash happen? Was it a Princess Diana-like crash with people chasing her and she lost control of the car? Was she shot by these people? What?! What happened? What happened to the body? It’s not explained. It’s just said, “the people she was investigating killed her.” So, Revenant? What did they do, and how did they do it?

4.) Who the heck kidnapped Moria in the first place? Cathedral? Revenant? What did they do to her? When Nancy asks, Moria just says it was personal. Why is that never revisited or explained? Why did they let her go? Why did they let her go, only to go looking for her again (as said in a text message she sent to Nancy.) Who kidnaps someone, interrogates them, lets them go, and then goes looking for them again? Why would Moria return to the same exact spot she was kidnapped from the first time? I can only assume Cathedral kidnapped her because they seem to be bigger incompetents then Revenant is.

5.) What was the point of Revenant calling Nancy to deliver/do stuff? They already had Alec as their slave because they had his sister. What was the point of the letter? What did cutting the trash line do for Revenant? Seriously. How did that work for their plan? Alec is literally less than 10 feet from the trash line, but they call Nancy to cut it? Why? Were they testing her? They already have her phone bugged. They could have ignored her for the entire game, waited until she called the scientist, and revealed they had been listening the whole time. They had no reason to be in contact with Nancy.

6.) Who took Nancy’s suitcase? Revenant? Why? Did they know they needed the poem to solve Kate’s puzzles? How did they know Nancy had it in her suitcase? If they were planning on letting Nancy do all the work and just following/bugging her until she found the scientist, why take the poem? If anything that slowed her down and is counterproductive to them. It’s improbable to believe it was a random theft because they only took the poem. Who steals luggage, finds a poem inside, takes it, and then decides to give the luggage back? It's obvious someone wanted the poem, but who and why?

These are just 6 I can think of off the top of my head, but it’s not a good game, plot wise. There are a lot of holes and underdeveloped concepts. Puzzles wise, it’s good. It’s a good game if you are only interested in puzzles, but I don’t recommend this game if you want a good story.

Confused girl that needs answers said...

I don't the kidnapping part. If you hide under the SINK they catch you, but if you hide in the CLOSET they don't. What if you hide behind the couch or something?