Continuing from yesterday, I want to work on writing a game. Here are five possible projects, currently on my docket.
1. The Misadventures of Herlock Sholmes. This should be a fun parody story. Mainly, I just want to write the scene where Sholmes tries to rip off the King's beard, because he mistakenly thinks the King is an imposter. Maybe I'll just write out that part and pretend it's a full demo.
2. Boy Meets Worlds. This is a sci-fi humor story, starring Corey Matthews and his wisecracking buddy who want to work on the Starship Exitprise. Before they can join the crew, they need to go through Whirled-World Training. They are sent to three different planets, and on each planet, they are challenged to perform a specific task. If they can finish all three tasks, they win!
I have written nothing for this story besides the premise, a pun which explains how Corey Matthews got his name, and a pun about space.
2. Pride and Prejudice and Hot Babes (title pending). For the past month or so, I've been writing Pride and Prejudice and Ponies, a crossover between My Little Pony and Pride and Prejudice. The project was basically a fun excuse to annoy my friend Diana Gray (no relation), who is a major P&P fan.
Diana has now turned the tables on me, and she wants to force me into writing a Pride and Prejudice dating sim. Right now, we're outlining the game, to see if it's feasible. If I do this project, I want it to avoid the mistakes of the other P&P dating sim. I also want to avoid the mistakes of the original novel; in my opinion, Jane Austen suffers from "skip over all the interesting scenes" syndrome.
3. Historical Book. Two people have suggested I write a game based in the 1800's. I guess that means people like this time period? I'll keep that in mind, but unless I can think of game-worthy adventures starring Abraham Lincoln, it'll probably never happen.
4. Wizard of Oz / The Odyssey. I would love adapting either of these books. As a matter of fact, I have the 1980's text adventure games, based on them. The problem is that those games are basically unplayable without a walkthrough...like most 1980's text-based adventure games. I'd have an uphill climb in figuring out how to adapt the books in a way which doesn't make them completely horrible. Also, I'd want to avoid "you can only beat the game if you remember all the minute details from the book" syndrome, which The Lord of the Rings 1908's text-based adventure games suffered from.