Sunday, August 25, 2013

Mystery Lengths

Some Nancy Drew mysteries take longer for Nancy to solve than others.  Here's a partial list of mysteries, and how long they last.

One Day Mysteries:

Secrets Can Kill
Alibi in Ashes
Legend of the Crystal Skull
Creature of Kapu Cave
Haunting of Castle Malloy

Multiple Day Mysteries (no set number):

Stay Tuned for Danger
Message in a Haunted Mansion
Ghost Dogs of Moon Lake
Shadow at the Water's Edge
The Deadly Device

Three Day Mysteries:

Warnings at Waverly Academy
Curse of Blackmoor Manor
Secret of Shadow Ranch
The Final Scene
Trail of the Twister

Do you readers have any preference as to how long a mystery lasts? Keep in mind that we're talking about in-game time, not real world time.

19 comments:

GameOverTown said...

I prefer the games where you can play with no set time like NDGD. Although The Final Scene was a 3 day mystery, it actually made sense because there were 3 days until the demolition of the theatre.

Nigel said...

Three day mysteries. The final scene was full of suspense!

Anonymous said...

I like multaple day mysterys beacuse you usally get to be all sneeky at night

Anonymous said...

I liked the three day games because they're more realistic. The one day ones seem unrealistic because it's a complicated mystery that should take longer than just one day. The ones with no set day seem unrealistic because no matter how many days you spend in a location it doesn't matter and nothing much changes from day to day

William D said...

I agree with the Anon above me. One day mysteries are rather unrealistic, and I like them to be the Dangerous Device, you can keep switching. I can't wait until your marathon Michael XD
Are you gonna do the Marathon LittleJackalope suggested trying Alibi in Ashes, Warnings at Waverly Academy, and Tomb of the Lost Queen. If you want to do it live, fine. But I'm saying you should, I just want to know if you'll do it personally. I'm not sure if I got it right, so I'll check the blog.

GameOverTown said...

Locked doors and secret passageways. Guaranteed.

William D said...

Oh yah >: D

GameOverTown said...

I think I'm going to try to make a list of all of the secret passageways and locked doors in ND games.

William D said...

O-O good luck, man! That'll be tough!!!

GameOverTown said...

Definitely.

GameOverTown said...

I'll start tomorrow

William D said...

Alrighty, I admire your bravery o-o

Anonymous said...

I prefer the open games where you can switch between day and night i.e. STFD, MHM, TRT, SSH, DOG, CUR, WAC, SAW, and DED.

I usually dislike games that take place in a single day as I find it unrealistic that Nancy would solve a case in matter of hours.

Danger on Deception Island is one exception though. The passage of time in that game was really well done. As you neared the ending of the game, it got darker and darker--finally turning to nightfall just as you were confronting the culprit. That really enhanced the scariness of the end, which is my all time favorite ND game ending. ;)

I also enjoy the 3 day method. It adds structure to the game having three "acts" so to speak. :)

Thank you for the interesting question! I enjoy it when you ask readers what they like and don't like about things. :)

GameOverTown said...

https://sites.google.com/site/gameovertownofficial/locked-doors-secret-passageways

Anonymous said...

Why is yourblog not working proppery

William D said...

Also, the Captive Curse was a fun game and all, but she did all that in one night! There wasn't even a sunset! It started at like 10:00 p.m and ended at like 2:00 A.m I know Nancy is good at her job, and dedicated and all, but that is just ridiculous o-o

William D said...

Whoooops, I looked at my 2:06 comment, I meant to say Im NOT saying you should do it live just in private if you want, sorry Michael DX

Dgnvn fhhnchnfhnfhnfhnfhndndgngbfhmfhbgr said...

Wasn't it called the Deadly Device?

Anonymous said...

hey! u forgot thorton hall that's a three days. anyway I really don't have a favorite because all of them were made for what they were.