Today is the final day of my notes on Nancy Drew: Secrets Can Kill.
1. The game makes it clear that Daryl Gray is Nancy's police contact. At the end of the game, when you learn who the murderer is, neither Daryl nor Nancy contacts the police. Instead, our teenagers decide to single-handedly fight a drug-dealing murderer who already tried to blow up the school. Dumb move, guys.
2. If you listen to the voice clips when Daryl confronts the culprit, you'll notice that they're mixed up. Daryl talks with Nancy's voice. It's hard to notice, though, since the audio is quiet.
3. The final puzzle of the game is using the gun on the culprit. If you're too slow, the culprit knocks Connie out from behind, then kills Nancy. When you solve the puzzle successfully, Connie is still lying on the ground unconscious, as if she's been knocked out.
4. Nancy should not be able to steal the gun from the culprit, seeing as she is many feet away and standing in the wrong location.
5. The game's ending is sort of unrealistic. Hulk should be kicked off the team for abusing steroids, Hal should be kicked out of school for plagiarism, and Daryl should be in jail from working as a drug runner.
6. Many of the problems with this game are fixed in the next game. Phone calls become more useful and the plot/pacing is seriously improved. The improvement I like the most, though, is Nancy's character. In this game, Nancy seems a bit too removed from what's going on. Half of her dialogue options are short sentences like "out of control?" and "college football?". In the sequel, Nancy's personality is more fleshed out, and she starts to have actual conversations. Here, she's more like the invisible girl that everyone talks at.