In the interests of sharing, here are the bullet points I came up with.
- Bess and George are useless in this game. You're supposed to be able to call them for hints, but their hints are more along the lines of "This is puzzling" and "I know you can solve the mystery". Bah.
- Apparently, one of the books in Aunt Eloise's has a key inside, which you can use to open the trunk against her wall. That allows you to get a quarter. What is the quarter for? I completely forget.
- Why did this game come on two CDs? It is seriously not large enough, to necessitate that. There are larger games, which came before and after this one, that were able to fit on one CD.