Friday, July 22, 2011

Remakes

I've always been a little confused as to the nature and purpose of remakes.  On one hand, it's supposed to be a tribute to the original material.  But on the other hand, it's sort of desecrating the original by refusing to let it stand on its own, and by trying to improve upon it.

The weirdness of remakes struck me yesterday, when I read some reviews of the remake of Legend of Zelda: Ocarina of Time.  Here's what the reviewers had to say:

Reviewer #1 says the remake is designed for people who enjoyed the original game, 13 years ago.  These people liked the original, so they don't want the remake to be different in any way, shape or form.  Otherwise, they'll complain like mad.

Reviewer #2 says the remake is designed for modern gamers, who can't stand to play the original game, seeing as it's old and has bad, polygonal graphics.  As a result, they want the remake to be completely different from the original, so they can enjoy it.

I couldn't help but notice that our two reviews completely disagree about everything.  The group that enjoyed the original wants as little as possible to be changed, while the group that didn't enjoy the original wants everything to be changed.  It seems that, no matter what the remake is like, one of these two groups (or both) will be severely disappointed.

It seems to me that you could apply these broad categories to most remakes.  Fans of the original don't like to see the source material changed, while new fans insist upone changes.  It's like remakes are inherently contradictory, because their two target audiences are diametrically opposed.

As for the Zelda: Ocarina of Time remake, it took the "not changing anything at all" route, even to the point of leaving in glitches from the original game.  I find myself disappointed with this, because the original game was, well, sort of rushed and unfinished.  This would have been a great opportunity for them to put in some of the things that they had to cut out, such as the Light Temple, the unfrozen Zora's Domain, the Young Link version of the Gerudo's Fortress, and an ending that makes sense.

2 comments:

Katie said...

I notice that about remakes too! They try way to hard to make it better then the first.

Twizzler206 said...

I don't think OoT had any thing wrong with it, and therefore did not need a remake. Why do people care about graphics? I absolutely HATE people who judge a game on graphics.